All in Gaming

Control Resonant Preview and Interview With Dylan Faden

Control Resonant is a game that I cannot wait to play this year. The world of the Remedyverse is so strange yet lovely and now we get to explore Manhattan through the eyes of Dylan Faden. I got to preview Control Resonant and speak with Dylan's actor, Sean Durrie, about how he gets into the character, what he's most excited for players to see in his story, and how much of the game he's played!

A Deep Dive on the Xbox Reset

Xbox made headlines this week when news broke about three Xbox Studios potentially being shuttered. Asha Sharma had sent an internal memo to employees last week about Xbox's 3% profit loss and how the company would be changing its strategies to focus on consoles and exclusives. Here's a deep dive on why this is happening, what could be the result of the changes, and what the future might look like for Xbox.

The Complete Timeline of the Krafton and Subnautica 2 Dispute

Subnautica 2 is being developed by studio Unknown Worlds and was expected to have an early access release date sometime in 2025. However, Krafton Inc., Unknown Worlds' parent company, seized control of Subnautica 2's development and cast out the former founders out of leadership positions. Since then, the two parties have been in a legal battle for restitution, creative and operational control of Unknown Worlds, and the proper release of Subnautica 2's early access. Here is the complete timeline of events that covers Krafton's initial acquisition of Unknown Worlds, the controversy, and the lawsuit.

Why AI Voices in Arc Raiders is a Problem

Arc Raiders is a PvPvE third-person extraction shooter that’s been developed and published by Embark Studios that released October 30 2025. The game has come under scrutiny after Eurogamer released their review of Arc Raiders and criticized the use of AI voice actors. Tim Sweeney, CEO of Epic Games, responded to this review with AI positive sentiments and avoiding any conversations about the ethical impact of AI usage. Here's the full breakdown on what you need to know.

What Saudi Arabia Buying EA Really Means

If you’re not aware or caught up on the news of what the Saudi Arabian government is doing expanding so quickly and aggressively into the games and entertainment space, here’s a full comprehensive breakdown of why Saudi Arabia is aggressively pushing its way into gaming and why the country's public investment fund was used to buyout Electronic Arts;

Grounded 2 Early Access Review

We all have a ton of games we're trying to play and finish in our backlog in this big year of 2025 but the new releases keep on coming. Grounded 2 just released July 29th and if you love survival crafting games, you might be tempted to drop your backlog games to hop on Grounded 2. Here are Stella’s thoughts on whether or not you should play Grounded 2 right now.

Talking to Phasmophobia's Creators on The 5 Year Anniversary and Chronicle Update

On June 24th, the new Phasmophobia update Chronicle was released which introduced a massive overhaul on how hunters can gather evidence, what gets hunters bonus points as evidence, a new CCTV system, and more challenges. Chronicle is the biggest update to come from Phasmophobia since it launched five years ago and the team at Kinetic Games isn't slowing down at all. Stella got to chat with Daniel Knight, CEO/Lead Developer (the solo creator of Phasmophobia), and Ben Lavender, their technical director on what we can expect from the 5 year anniversary update and how the journey has been so far with building Phasmophobia's community and playerbase.

Talking With 007 First Light Devs on Bringing James Bond Back to Video Games

Stella spoke with IO Interactive's Rasmus Poulsen, the Franchise Art Director, on their new IP with 007 and what it took to bring James Bond back to video games. 007 First Light will follow a young James Bond, who's just starting out in his British Secret Service career. Stella got to ask Poulsen what the process was like in writing a whole backstory to young Bond and how they stayed true to Bond's personality/character.

A Deep Dive Into Bungie’s History With Stolen Work

In this episode, Stella conducted a deep dive into Bungie's history with stolen artwork and writings. Last week, Bungie confirmed that Marathon, their latest extraction shooter title, had been built off stolen artwork. Prior to this transgression, Bungie had stolen work from other artists and community members three other times (that the public knows of). Here's the deep dive on Bungie's history with Plagiarism.

Discussing STALKER 2’s Future Roadmap, Lore, and the Team’s Perseverance | Developer Interview

Stella sat down with Ingwar Dovgoteles — Head of Cinematics / Cutscenes Director / Creative Director, Mykyta Balnov — Lead Compliance Artist, and Mykyta Horodyvskyi — Community and Social Media Manager from GSC Game World to chat about the current state of STALKER 2, the roadmap ahead, behind the scenes insight on development, and how they’ve persevered through war times while creating this long awaited game.

The 3 Best Demos I Played at GDC

The Game Developers Conference (GDC) was last week and Stella got to be one of the 30,000+ attendees. While at GDC, Stella was super busy and signed up for a ton of meetings and hands-on demo time. There’s over 400 exhibitors at GDC so getting through the show floor takes the full week. However, there were some really great standouts that Stella wanted to bring some light to so these are the best demos Stella played at GDC.